feat(audio): musica acelerada en CONTINUE?, game_over.ogg, tick del countdown
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@@ -286,6 +286,11 @@ namespace Ja {
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}
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}
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void Engine::setMusicSpeed(float ratio) {
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if (current_music_ == nullptr || current_music_->stream == nullptr) { return; }
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SDL_SetAudioStreamFrequencyRatio(current_music_->stream, ratio);
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}
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void Engine::pauseMusic() {
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if (current_music_ == nullptr || current_music_->state != MusicState::PLAYING) { return; }
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