feat(audio): musica acelerada en CONTINUE?, game_over.ogg, tick del countdown

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JailDesigner committed 2026-05-08 22:06:44 +02:00
1 parent 5e862ceadc
commit a717411edd
13 files changed
+186 -2

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@@ -286,6 +286,11 @@ namespace Ja {
}
}
void Engine::setMusicSpeed(float ratio) {
if (current_music_ == nullptr || current_music_->stream == nullptr) { return; }
SDL_SetAudioStreamFrequencyRatio(current_music_->stream, ratio);
}
void Engine::pauseMusic() {
if (current_music_ == nullptr || current_music_->state != MusicState::PLAYING) { return; }