feat(audio): musica acelerada en CONTINUE?, game_over.ogg, tick del countdown

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JailDesigner committed 2026-05-08 22:06:44 +02:00
1 parent 5e862ceadc
commit a717411edd
13 files changed
+186 -2

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@@ -168,6 +168,9 @@ Director::Director() {
Resource::Cache::get().loadMusic("room_intro.ogg", Defaults::Paths::MUSIC_ROOM_INTRO);
Resource::Cache::get().loadMusic("playing.ogg", Defaults::Paths::MUSIC_PLAYING);
Resource::Cache::get().loadMusic("room_outro.ogg", Defaults::Paths::MUSIC_ROOM_OUTRO);
// Pista de game over: pre-load igual que la resta perquè el playMusic
// del moment en què es dispara la sub-FSM no facti disc.
Resource::Cache::get().loadMusic("game_over.ogg", Defaults::Paths::MUSIC_GAME_OVER);
// Música de la TITLE: arrenca al constructor de l'escena i es fa
// fade-out quan l'escena entra a STARTING.
Resource::Cache::get().loadMusic("title.ogg", Defaults::Paths::MUSIC_TITLE);