feat(audio): musica acelerada en CONTINUE?, game_over.ogg, tick del countdown
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@@ -168,6 +168,9 @@ Director::Director() {
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Resource::Cache::get().loadMusic("room_intro.ogg", Defaults::Paths::MUSIC_ROOM_INTRO);
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Resource::Cache::get().loadMusic("playing.ogg", Defaults::Paths::MUSIC_PLAYING);
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Resource::Cache::get().loadMusic("room_outro.ogg", Defaults::Paths::MUSIC_ROOM_OUTRO);
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// Pista de game over: pre-load igual que la resta perquè el playMusic
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// del moment en què es dispara la sub-FSM no facti disc.
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Resource::Cache::get().loadMusic("game_over.ogg", Defaults::Paths::MUSIC_GAME_OVER);
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// Música de la TITLE: arrenca al constructor de l'escena i es fa
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// fade-out quan l'escena entra a STARTING.
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Resource::Cache::get().loadMusic("title.ogg", Defaults::Paths::MUSIC_TITLE);
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