tune(player+dust): ajustos finals de timings i física
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@@ -18,5 +18,5 @@ flags:
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# land: frames 7..12 (6 frames) → reproduït a l'aterratge.
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# land: frames 7..12 (6 frames) → reproduït a l'aterratge.
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# fps: 10 = 100 ms per frame.
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# fps: 10 = 100 ms per frame.
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animations:
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animations:
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jump: { frames: [0, 1, 2, 3, 4, 5, 6], fps: 10, loop: false }
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jump: { frames: [0, 1, 2, 3, 4, 5, 6], fps: 15, loop: false }
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land: { frames: [7, 8, 9, 10, 11, 12], fps: 10, loop: false }
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land: { frames: [7, 8, 9, 10, 11, 12], fps: 15, loop: false }
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@@ -111,7 +111,7 @@ turn:
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jump:
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jump:
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impulse: 200
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impulse: 200
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gravity: 600
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gravity: 600
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landing_stun_ms: 200
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landing_stun_ms: 400
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shadow_y_offset: 3
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shadow_y_offset: 3
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sound: jump.wav
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sound: jump.wav
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land_sound: land.wav
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land_sound: land.wav
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@@ -111,7 +111,7 @@ turn:
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jump:
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jump:
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impulse: 200
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impulse: 200
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gravity: 600
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gravity: 600
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landing_stun_ms: 300
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landing_stun_ms: 400
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shadow_y_offset: 3
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shadow_y_offset: 3
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sound: jump.wav
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sound: jump.wav
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land_sound: land.wav
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land_sound: land.wav
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