refactor(entities): unifica loader d'animacio via AnimationComponent::fromYaml i elimina fps:
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@@ -22,6 +22,6 @@ flags:
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# lectura genèrica de flags.
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triggers_on_overlap: true
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animations:
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idle: { frames: [0], fps: 1, loop: true }
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idle: { frames: [0], frame_ms: 1000, loop: true }
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stats:
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damage: 0
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