refactor(entities): unifica loader d'animacio via AnimationComponent::fromYaml i elimina fps:

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JailDesigner committed 2026-05-13 10:06:56 +02:00
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commit b76a3eb1f3
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@@ -22,6 +22,6 @@ flags:
# lectura genèrica de flags.
triggers_on_overlap: true
animations:
idle: { frames: [0], fps: 1, loop: true }
idle: { frames: [0], frame_ms: 1000, loop: true }
stats:
damage: 0