refactor(log): migra els subsistemes restants i elimina iostream

Acaba la migració dels std::cout/cerr a Log::*:

- core/locale, core/ui/ui_config, core/rendering/{screen,text,gif,
  surface, sprite/animated_sprite, sdl3gpu/*}.
- game/{options, debug_config, editor/editor_config, levels/level_manager,
  map/{map,tilemap,paint_layer}, entities/entity_manager_loadlevel}.

Severitats coherents: warns per a configs absents amb fallback,
errors per a YAML malformat o E/S fallida, infos per a estats.

Resultat:
- 0 occurrences de std::cout/std::cerr a source/.
- Cap #include <iostream> orfà (eliminat de surface.cpp).
- Output funcional idèntic al històric; AEE_LOG filtra (ex.
  `AEE_LOG=warn` només mostra warnings, `AEE_LOG=*:warn,Tag:info`
  combina globals i overrides).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
JailDesignerandClaude Opus 4.7 committed 2026-05-08 09:34:24 +02:00
1 parent 5fce52e0ad
commit c8882a3f6e
17 files changed
+83 -101

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@@ -1,11 +1,11 @@
#include "core/locale/locale.hpp"
#include <fstream>
#include <iostream>
#include <string>
#include "core/resources/resource_helper.hpp"
#include "external/fkyaml_node.hpp"
#include "utils/log.hpp"
namespace {
@@ -36,7 +36,7 @@ auto Locale::get() -> Locale& {
void Locale::load(const std::string& file_path) {
auto bytes = Resource::Helper::loadFile(file_path);
if (bytes.empty()) {
std::cerr << "Locale: no s'ha pogut obrir " << file_path << '\n';
Log::error("Locale", "no s'ha pogut obrir {}", file_path);
return;
}
@@ -46,15 +46,15 @@ void Locale::load(const std::string& file_path) {
auto yaml = fkyaml::node::deserialize(begin, end);
strings_.clear();
flatten(yaml, "", strings_);
std::cout << "Locale: " << strings_.size() << " traduccions des de " << file_path << '\n';
Log::info("Locale", "{} traduccions des de {}", strings_.size(), file_path);
} catch (const std::exception& e) {
std::cerr << "Locale: error parsejant " << file_path << ": " << e.what() << '\n';
Log::error("Locale", "error parsejant {}: {}", file_path, e.what());
}
}
auto Locale::text(const std::string& key) const -> std::string {
auto it = strings_.find(key);
if (it != strings_.end()) { return it->second; }
std::cerr << "Locale: clau no trobada: " << key << '\n';
Log::warn("Locale", "clau no trobada: {}", key);
return key;
}