refactor(log): migra els subsistemes restants i elimina iostream

Acaba la migració dels std::cout/cerr a Log::*:

- core/locale, core/ui/ui_config, core/rendering/{screen,text,gif,
  surface, sprite/animated_sprite, sdl3gpu/*}.
- game/{options, debug_config, editor/editor_config, levels/level_manager,
  map/{map,tilemap,paint_layer}, entities/entity_manager_loadlevel}.

Severitats coherents: warns per a configs absents amb fallback,
errors per a YAML malformat o E/S fallida, infos per a estats.

Resultat:
- 0 occurrences de std::cout/std::cerr a source/.
- Cap #include <iostream> orfà (eliminat de surface.cpp).
- Output funcional idèntic al històric; AEE_LOG filtra (ex.
  `AEE_LOG=warn` només mostra warnings, `AEE_LOG=*:warn,Tag:info`
  combina globals i overrides).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
JailDesignerandClaude Opus 4.7 committed 2026-05-08 09:34:24 +02:00
1 parent 5fce52e0ad
commit c8882a3f6e
17 files changed
+83 -101

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@@ -3,7 +3,6 @@
#include <SDL3/SDL.h>
#include <cstddef>
#include <iostream>
#include <sstream>
#include <stdexcept>
#include <string>
@@ -11,6 +10,7 @@
#include "core/rendering/sprite/sprite.hpp"
#include "core/rendering/surface.hpp"
#include "core/resources/resource_helper.hpp"
#include "utils/log.hpp"
#include "utils/utils.hpp"
// Decodifica el pròxim codepoint UTF-8 de la cadena i avança 'pos' al byte
@@ -55,7 +55,7 @@ auto Text::loadTextFile(const std::string& file_path) -> std::shared_ptr<File> {
auto file_data = Resource::Helper::loadFile(file_path);
if (file_data.empty()) {
std::cerr << "Error: Fitxer no trobat " << getFileName(file_path) << '\n';
Log::error("Text File", "fitxer no trobat: {}", getFileName(file_path));
throw std::runtime_error("Fitxer no trobat: " + getFileName(file_path));
}