refactor(log): migra els subsistemes restants i elimina iostream
Acaba la migració dels std::cout/cerr a Log::*:
- core/locale, core/ui/ui_config, core/rendering/{screen,text,gif,
surface, sprite/animated_sprite, sdl3gpu/*}.
- game/{options, debug_config, editor/editor_config, levels/level_manager,
map/{map,tilemap,paint_layer}, entities/entity_manager_loadlevel}.
Severitats coherents: warns per a configs absents amb fallback,
errors per a YAML malformat o E/S fallida, infos per a estats.
Resultat:
- 0 occurrences de std::cout/std::cerr a source/.
- Cap #include <iostream> orfà (eliminat de surface.cpp).
- Output funcional idèntic al històric; AEE_LOG filtra (ex.
`AEE_LOG=warn` només mostra warnings, `AEE_LOG=*:warn,Tag:info`
combina globals i overrides).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -5,7 +5,6 @@
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// stand-alone) enllacen `entity_manager.cpp` sense arrossegar aquest fitxer.
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#include <filesystem>
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#include <iostream>
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#include <memory>
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#include <string>
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#include <utility>
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@@ -22,6 +21,7 @@
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#include "game/entities/player.hpp"
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#include "game/map/map.hpp"
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#include "utils/defaults.hpp"
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#include "utils/log.hpp"
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// Render centralitzat al manager per confinar la dependència cap a
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// `Surface`. Les entitats exposen `getSurface()` + `getPixelRect()` i el
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@@ -237,12 +237,12 @@ namespace {
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try {
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tmpl = EntityLoader::loadTemplate(type);
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} catch (const std::exception& e) {
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std::cerr << "EntityManager: " << e.what() << '\n';
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Log::error("EntityManager", "{}", e.what());
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return nullptr;
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}
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auto entity = EntityFactory::instance().create(type, tmpl);
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if (entity == nullptr) {
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std::cerr << "EntityManager: tipus desconegut '" << type << "'\n";
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Log::error("EntityManager", "tipus desconegut '{}'", type);
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return nullptr;
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}
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sprite_out = readSpriteInfo(tmpl, type);
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@@ -267,7 +267,7 @@ namespace {
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namespace {
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auto placeSarcophagus(EntityManager& manager, std::unique_ptr<Entity> entity, const SpriteInfo& sprite, const fkyaml::node& spawn) -> bool {
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if (!spawn.contains("sarc_position")) {
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std::cerr << "EntityManager: sarcophagus sense sarc_position\n";
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Log::error("EntityManager", "sarcophagus sense sarc_position");
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return false;
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}
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const auto& sp = spawn["sarc_position"];
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@@ -304,7 +304,7 @@ namespace {
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// un `Sarcophagus`. Usant el retorn de `release` al ctor del nou
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// `unique_ptr` evitem el lint `bugprone-unused-return-value`.
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if (dynamic_cast<Sarcophagus*>(entity.get()) == nullptr) {
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std::cerr << "EntityManager: la factory no ha creat un Sarcophagus\n";
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Log::error("EntityManager", "la factory no ha creat un Sarcophagus");
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return false;
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}
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std::unique_ptr<Sarcophagus> sarc(static_cast<Sarcophagus*>(entity.release()));
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@@ -323,7 +323,7 @@ namespace {
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// queden tapats — comportament intencional.
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auto placeDoor(EntityManager& manager, std::unique_ptr<Entity> entity, const SpriteInfo& sprite) -> bool {
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if (Map::door_col <= 0 || Map::tile_size <= 0) {
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std::cerr << "EntityManager: door requereix `geometry.door_col` definit al mapa\n";
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Log::error("EntityManager", "door requereix `geometry.door_col` definit al mapa");
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return false;
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}
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const float CENTER_X = static_cast<float>((Map::door_col * Map::tile_size) + Map::tilemap_origin_x) + (static_cast<float>(Map::tile_size) / 2.0F);
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@@ -343,7 +343,7 @@ namespace {
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auto placeGeneric(EntityManager& manager, std::unique_ptr<Entity> entity, const std::string& type, const SpriteInfo& sprite, const std::string& anchor, const fkyaml::node& spawn) -> bool {
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if (!spawn.contains("position")) {
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std::cerr << "EntityManager: " << type << " sense position\n";
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Log::error("EntityManager", "{} sense position", type);
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return false;
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}
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const auto& p = spawn["position"];
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@@ -444,10 +444,8 @@ void EntityManager::loadFromLevel(const std::string& level_yaml_path) {
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++decal_broadcast;
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}
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if (decal_broadcast > 0) {
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std::cout << "EntityManager: " << decal_broadcast
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<< " tile_painted broadcast inicial (decals de sòl)\n";
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Log::info("EntityManager", "{} tile_painted broadcast inicial (decals de sòl)", decal_broadcast);
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}
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std::cout << "EntityManager: " << LOADED << " entitats carregades des de "
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<< level_yaml_path << '\n';
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Log::info("EntityManager", "{} entitats carregades des de {}", LOADED, level_yaml_path);
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}
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