feat(title): FSM IDLE/STARTING amb START per jugador i propagació de StartingPlayers

This commit is contained in:
JailDesigner committed 2026-05-06 13:28:34 +02:00
1 parent 1fc3ab8e31
commit ca64115bfe
9 files changed
+143 -26

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+4
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@@ -102,6 +102,8 @@ UiConfig::UiConfig()
title_copyright_color_(Defaults::UI::Title::COPYRIGHT_COLOR),
title_blink_visible_ms_(Defaults::UI::Title::BLINK_VISIBLE_MS),
title_blink_hidden_ms_(Defaults::UI::Title::BLINK_HIDDEN_MS),
title_starting_ms_(Defaults::UI::Title::STARTING_MS),
title_starting_blink_speedup_(Defaults::UI::Title::STARTING_BLINK_SPEEDUP),
title_heat_haze_{
.enabled = Defaults::UI::Title::HeatHaze::ENABLED,
.amplitude_px = Defaults::UI::Title::HeatHaze::AMPLITUDE_PX,
@@ -224,6 +226,8 @@ void UiConfig::load(const std::string& file_path) {
readColorIndex(t, "copyright_color", title_copyright_color_);
readField(t, "blink_visible_ms", title_blink_visible_ms_);
readField(t, "blink_hidden_ms", title_blink_hidden_ms_);
readField(t, "starting_ms", title_starting_ms_);
readField(t, "starting_blink_speedup", title_starting_blink_speedup_);
if (t.contains("heat_haze")) {
const auto& hh = t["heat_haze"];
readField(hh, "enabled", title_heat_haze_.enabled);
+4
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@@ -95,6 +95,8 @@ class UiConfig {
[[nodiscard]] auto titleCopyrightColor() const -> Uint8 { return title_copyright_color_; }
[[nodiscard]] auto titleBlinkVisibleMs() const -> int { return title_blink_visible_ms_; }
[[nodiscard]] auto titleBlinkHiddenMs() const -> int { return title_blink_hidden_ms_; }
[[nodiscard]] auto titleStartingMs() const -> int { return title_starting_ms_; }
[[nodiscard]] auto titleStartingBlinkSpeedup() const -> float { return title_starting_blink_speedup_; }
[[nodiscard]] auto titleHeatHaze() const -> const TitleHeatHaze& { return title_heat_haze_; }
// Corbes d'easing triades al YAML. Si el nom no és conegut, s'usa
@@ -167,6 +169,8 @@ class UiConfig {
Uint8 title_copyright_color_;
int title_blink_visible_ms_;
int title_blink_hidden_ms_;
int title_starting_ms_;
float title_starting_blink_speedup_;
TitleHeatHaze title_heat_haze_;
std::string menu_select_sound_;