Shader CRT-Pi alternatiu en pipeline separat; selecció via config + presets (v0.6.0)
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@@ -48,6 +48,12 @@ class Screen {
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// SDL_Renderer (fallback) o si encara no hi ha backend.
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void applyPostFXParams(const Rendering::PostFXParams& params);
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// Selecciona el shader actiu (PostFX o CrtPi). No-op al path fallback.
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void setActiveShader(Rendering::ShaderType type);
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// Reenvia paràmetres CrtPi al backend GPU. No-op al path fallback.
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void applyCrtPiParams(const Rendering::CrtPiParams& params);
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void clear(std::uint8_t r = 0, std::uint8_t g = 0, std::uint8_t b = 0);
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void present();
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