Shader CRT-Pi alternatiu en pipeline separat; selecció via config + presets (v0.6.0)
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@@ -35,8 +35,11 @@ namespace Defaults {
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constexpr bool GPU_ACCELERATION = true; // Path SDL3 GPU per defecte; fallback a SDL_Renderer si falla.
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constexpr const char* GPU_PREFERRED_DRIVER = ""; // Buit = auto. Aplica a l'arrencada.
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constexpr bool SHADER_ENABLED = true; // Aplica PostFX; si false, sempre passthrough.
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constexpr const char* POSTFX_DEFAULT_PRESET = "off"; // Preset inicial a config.yaml.
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constexpr const char* CURRENT_SHADER = "postfx"; // Shader actiu: "postfx" o "crtpi".
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constexpr const char* POSTFX_DEFAULT_PRESET = "off"; // Preset inicial PostFX.
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constexpr const char* CRTPI_DEFAULT_PRESET = "default"; // Preset inicial CrtPi.
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constexpr const char* POSTFX_FILE = "shaders/postfx.yaml"; // Relatiu a la carpeta de sistema.
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constexpr const char* CRTPI_FILE = "shaders/crtpi.yaml"; // Relatiu a la carpeta de sistema.
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} // namespace Video
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namespace Audio {
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@@ -3,7 +3,7 @@
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namespace Texts {
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constexpr const char* WINDOW_TITLE = "© 2026 Aventures en Egipte — JailDesigner";
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constexpr const char* COPYRIGHT = "© 2026 JailDesigner";
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constexpr const char* VERSION = "0.5.0"; // Single source of truth — Makefile el grep
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constexpr const char* VERSION = "0.6.0"; // Single source of truth — Makefile el grep
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} // namespace Texts
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namespace GameCanvas {
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