feat(player): estat ATTACKING amb edge-detect, animacions i spawn del whip via bus
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@@ -335,6 +335,7 @@ GameScene::GameScene(Config config)
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.left = Defaults::KeysGame::LEFT,
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.right = Defaults::KeysGame::RIGHT,
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.jump = Defaults::KeysGame::JUMP,
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.attack = Defaults::KeysGame::ATTACK,
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};
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const Player::Controls CONTROLS_P2{
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.up = Defaults::KeysGameP2::UP,
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@@ -342,6 +343,7 @@ GameScene::GameScene(Config config)
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.left = Defaults::KeysGameP2::LEFT,
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.right = Defaults::KeysGameP2::RIGHT,
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.jump = Defaults::KeysGameP2::JUMP,
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.attack = Defaults::KeysGameP2::ATTACK,
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};
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// Spawn lligat a la porta: tots els jugadors apareixen davant del
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// passadís de sortida. `computeSpawn` deriva les coordenades de
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