feat(editor): mostra mommies i altres dynamic hazards al mode editor
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@@ -114,8 +114,6 @@ entities:
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sarc_position: [0, 3]
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- type: sarcophagus
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sarc_position: [1, 3]
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- type: sarcophagus
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sarc_position: [2, 3]
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- type: sarcophagus
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sarc_position: [3, 3]
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- type: sarcophagus
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@@ -129,8 +127,6 @@ entities:
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- type: torch
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position: [4, 2]
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- type: door
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- type: mummy
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position: [10, 11]
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- type: column
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position: [3, 4]
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frame: 2
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@@ -140,3 +136,21 @@ entities:
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- type: stone
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position: [4, 4]
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frame: 19
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- type: column
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position: [13, 10]
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frame: 4
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- type: stone
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position: [12, 10]
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frame: 13
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- type: stone
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position: [11, 10]
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frame: 23
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- type: hole
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position: [5, 9]
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- type: hole
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position: [9, 11]
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- type: stone
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position: [10, 10]
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frame: 18
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- type: mummy
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position: [10, 13]
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@@ -131,9 +131,6 @@ entities:
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- type: sarcophagus
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sarc_position: [3, 4]
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- type: door
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# Sense `position`: la porta sempre viu al mur trasser. La columna
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# transitable la dicta `geometry.door_col`; el render i la caixa
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# de col·lisió es deriven d'aquesta dada al loadFromLevel.
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- type: mummy
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position: [10, 7]
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- type: mummy
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