Motor de sprites/animacions/surfaces i jugador centrat (v0.2.0)

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JailDesigner committed 2026-04-18 21:02:55 +02:00
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commit de5a670fdb
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#include "core/resources/resource_helper.hpp"
#include <fstream>
#include <iostream>
namespace Resource::Helper {
auto loadFile(const std::string& filepath) -> std::vector<std::uint8_t> {
std::ifstream file(filepath, std::ios::binary | std::ios::ate);
if (!file) {
std::cerr << "Resource::Helper: cannot open " << filepath << '\n';
return {};
}
std::streamsize size = file.tellg();
file.seekg(0, std::ios::beg);
std::vector<std::uint8_t> data(static_cast<std::size_t>(size));
if (!file.read(reinterpret_cast<char*>(data.data()), size)) {
std::cerr << "Resource::Helper: failed to read " << filepath << '\n';
return {};
}
return data;
}
} // namespace Resource::Helper