feat(logo): so glitch.wav sincronitzat amb el scanline reveal
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@@ -146,6 +146,7 @@ UiConfig::UiConfig()
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menu_select_sound_(Defaults::UI::MENU_SELECT_SOUND),
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menu_accept_sound_(Defaults::UI::MENU_ACCEPT_SOUND),
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player_start_sound_(Defaults::UI::PLAYER_START_SOUND),
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logo_glitch_sound_(Defaults::UI::LOGO_GLITCH_SOUND),
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hud_font_{.name = Defaults::UI::Font::HUD_NAME, .gif = Defaults::UI::Font::HUD_GIF, .fnt = Defaults::UI::Font::HUD_FNT, .kerning = Defaults::UI::Font::HUD_KERNING},
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placeholder_font_{.name = Defaults::UI::Font::PLACEHOLDER_NAME, .gif = Defaults::UI::Font::PLACEHOLDER_GIF, .fnt = Defaults::UI::Font::PLACEHOLDER_FNT, .kerning = Defaults::UI::Font::PLACEHOLDER_KERNING},
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room_text_font_{.name = Defaults::UI::Font::ROOM_TEXT_NAME, .gif = Defaults::UI::Font::ROOM_TEXT_GIF, .fnt = Defaults::UI::Font::ROOM_TEXT_FNT, .kerning = Defaults::UI::Font::ROOM_TEXT_KERNING},
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@@ -253,6 +254,7 @@ void UiConfig::load(const std::string& file_path) {
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readField(s, "menu_select", menu_select_sound_);
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readField(s, "menu_accept", menu_accept_sound_);
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readField(s, "player_start", player_start_sound_);
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readField(s, "logo_glitch", logo_glitch_sound_);
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}
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if (yaml.contains("title")) {
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