refactor(entities): rename notifyTileEntered → notifyTilePainted i escolta tile_painted
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@@ -23,7 +23,7 @@ void Entity::onPlayerContact(Player* /*player*/) {
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// No-op per defecte.
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}
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void Entity::notifyTileEntered(int /*col*/, int /*row*/) {
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void Entity::notifyTilePainted(int /*col*/, int /*row*/) {
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// No-op per defecte; només `Sarcophagus` l'usa.
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}
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