Font 8bithud, classe Text i overlay RenderInfo (F3, persistit a config.yaml) (v0.7.0)

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JailDesigner committed 2026-04-19 00:31:02 +02:00
1 parent ce5bec1b34
commit e6f3c888e6
19 files changed
+712 -6

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@@ -10,6 +10,7 @@
#include <memory>
#include <utility>
#include "core/rendering/render_info.hpp"
#include "core/rendering/screen.hpp"
#include "core/resources/resource_cache.hpp"
#include "core/scene/scene.hpp"
@@ -51,6 +52,10 @@ Director::Director() {
Screen::get().applyCrtPiParams(Options::buildCrtPiParams());
(void)Resource::Cache::get();
// L'overlay de debug necessita Screen inicialitzat (llegirà el canvas
// i carregarà la font 8bithud via Resource::Cache).
RenderInfo::get().init();
current_scene_ = std::make_unique<GameScene>();
last_ticks_ms_ = SDL_GetTicks();
}