Font 8bithud, classe Text i overlay RenderInfo (F3, persistit a config.yaml) (v0.7.0)
This commit is contained in:
1 parent
ce5bec1b34
commit
e6f3c888e6
19 files changed
+712
-6
No files matched your search
@@ -10,6 +10,7 @@
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
|
||||
#include "core/rendering/render_info.hpp"
|
||||
#include "core/rendering/screen.hpp"
|
||||
#include "core/resources/resource_cache.hpp"
|
||||
#include "core/scene/scene.hpp"
|
||||
@@ -51,6 +52,10 @@ Director::Director() {
|
||||
Screen::get().applyCrtPiParams(Options::buildCrtPiParams());
|
||||
(void)Resource::Cache::get();
|
||||
|
||||
// L'overlay de debug necessita Screen inicialitzat (llegirà el canvas
|
||||
// i carregarà la font 8bithud via Resource::Cache).
|
||||
RenderInfo::get().init();
|
||||
|
||||
current_scene_ = std::make_unique<GameScene>();
|
||||
last_ticks_ms_ = SDL_GetTicks();
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user