Font 8bithud, classe Text i overlay RenderInfo (F3, persistit a config.yaml) (v0.7.0)

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JailDesigner committed 2026-04-19 00:31:02 +02:00
1 parent ce5bec1b34
commit e6f3c888e6
19 files changed
+712 -6

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+6 -2
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@@ -2,6 +2,7 @@
#include <SDL3/SDL.h>
#include "core/rendering/render_info.hpp"
#include "core/rendering/screen.hpp"
#include "core/resources/resource_cache.hpp"
#include "core/system/event_buffer.hpp"
@@ -26,17 +27,20 @@ GameScene::~GameScene() = default;
void GameScene::update(int delta_ms) {
for (const auto& event : EventBuffer::events) {
if (event.type == SDL_EVENT_KEY_DOWN && event.key.scancode == SDL_SCANCODE_ESCAPE) {
wants_quit_ = true;
if (event.type == SDL_EVENT_KEY_DOWN) {
if (event.key.scancode == SDL_SCANCODE_ESCAPE) { wants_quit_ = true; }
if (event.key.scancode == SDL_SCANCODE_F3) { RenderInfo::get().toggle(); }
}
}
const float DT = static_cast<float>(delta_ms) / 1000.0F;
player_->update(DT);
RenderInfo::get().update(delta_ms);
}
void GameScene::render() {
Screen::get().clear(0x00, 0x00, 0x00);
player_->render();
RenderInfo::get().render();
Screen::get().present();
}