feat(entities): fase 4 - moviment de la momia amb col·lisió, z-order per peus i contacte amb el jugador
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@@ -151,7 +151,7 @@ void Player::clampToPlayfield() {
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setPosY(std::clamp(getPosY(), MIN_Y, MAX_Y));
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}
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auto Player::baseBox() const -> SDL_FRect {
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auto Player::getBaseBox() const -> SDL_FRect {
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return {
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.x = getPosX() + static_cast<float>(collision_x_offset),
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.y = getPosY() + static_cast<float>(collision_y_offset),
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