From f248ae316acf85a3020f699e3471f10fd7d7e5c3 Mon Sep 17 00:00:00 2001 From: Sergio Valor Date: Tue, 5 May 2026 12:23:08 +0200 Subject: [PATCH] edit(map): primer mapa --- data/maps/p1/r1.yaml | 16 +++++----------- 1 file changed, 5 insertions(+), 11 deletions(-) diff --git a/data/maps/p1/r1.yaml b/data/maps/p1/r1.yaml index c96e67b..4073d81 100644 --- a/data/maps/p1/r1.yaml +++ b/data/maps/p1/r1.yaml @@ -49,7 +49,7 @@ geometry: # 16 px centrals (just aquesta columna) són el "forat" del mur trasser per # on el jugador surt de la sala. Les 2 columnes flanquejants segueixen sent # mur visible. El spawn dels jugadors també s'alinea amb aquesta columna. - door_col: 11 + door_col: 10 data: - [11,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13] @@ -128,14 +128,8 @@ entities: sarc_position: [2, 4] - type: sarcophagus sarc_position: [3, 4] - - type: hole - position: [4, 7] - - type: hole - position: [8, 11] - - type: hole - position: [15, 11] - - type: hole - position: [15, 5] - - type: hole - position: [8, 5] + - type: torch + position: [4, 2] - type: door + - type: mummy + position: [10, 11]