feat(stats): Player com a font de veritat de vides/score/tresors i sarcs amb recompensa

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JailDesigner committed 2026-05-12 19:51:42 +02:00
1 parent d186f66c2c
commit f5d251c33b
14 files changed
+226 -34

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@@ -26,6 +26,7 @@
#include "core/ui/ui_config.hpp"
#include "external/fkyaml_node.hpp"
#include "game/entities/concrete/dust.hpp"
#include "game/entities/concrete/sarcophagus.hpp"
#include "game/entities/concrete/whip_attack.hpp"
#include "game/entities/entity.hpp"
#include "game/entities/entity_factory.hpp"
@@ -321,6 +322,12 @@ GameScene::GameScene(Config config)
entity_manager_.getBus().subscribe("player_disabled", [this](const Event& ev) {
onPlayerDisabled(ev.player_id);
});
// `sarcophagus_opened`: extret a `onSarcophagusOpened` per acotar
// la complexitat cognitiva del ctor (mateix patró que `player_killed`
// i `player_disabled`).
entity_manager_.getBus().subscribe("sarcophagus_opened", [this](const Event& ev) {
onSarcophagusOpened(ev);
});
// Polvet: precarreguem el surface del Dust una sola vegada perquè
// els spawns runtime de l'entitat no facin disc al primer salt.
@@ -732,6 +739,21 @@ void GameScene::onPlayerDisabled(int player_id) {
players_active_[player_id] = false;
}
void GameScene::onSarcophagusOpened(const Event& ev) {
// `player_id < 0`: pintada sense atribució (broadcast inicial). No
// hauria de tancar mai un sarc, però per defensa ignorem.
if (ev.player_id < 0) { return; }
const auto IDX = static_cast<std::size_t>(ev.player_id);
if (IDX >= players_.size()) { return; }
const auto* ent = std::get_if<Entity*>(&ev.payload);
if (ent == nullptr || *ent == nullptr) { return; }
auto* sarc = dynamic_cast<Sarcophagus*>(*ent);
if (sarc == nullptr) { return; }
auto& p = *players_[IDX];
p.addScore(sarc->getPointsReward());
p.addTreasures(sarc->getTreasuresReward());
}
void GameScene::preloadGameOverAssets() const {
// Pre-load del so del countdown: el dispara `updateGameOverFlow`
// cada vegada que canvia el número visible de CONTINUE? (incloent