diff --git a/data/config/lighting.yaml b/data/config/lighting.yaml index e4000b7..9b8c3dd 100644 --- a/data/config/lighting.yaml +++ b/data/config/lighting.yaml @@ -15,11 +15,11 @@ # Les intensitats són factors 0..1 que es multipliquen sobre el píxel # final del canvas. inner=1.0 vol dir "píxel sense alterar". gradient: - inner_ratio: 0.8 - mid_ratio: 0.9 + inner_ratio: 0.5 + mid_ratio: 0.85 inner_intensity: 1.0 - mid_intensity: 0.9 - outer_intensity: 0.8 + mid_intensity: 0.8 + outer_intensity: 0.6 # Modulació del radi quan una entitat declara `flicker: true` al seu # bloc `light:`. El radi efectiu per frame és: diff --git a/data/entities/mummy/mummy.yaml b/data/entities/mummy/mummy.yaml index 779b86d..c783094 100644 --- a/data/entities/mummy/mummy.yaml +++ b/data/entities/mummy/mummy.yaml @@ -74,3 +74,4 @@ hurt: # la sala" — vol ser una pista visual a la foscor. light: radius: 24 + flicker: true diff --git a/data/entities/player/morcus.yaml b/data/entities/player/morcus.yaml index 93db1db..03c520a 100644 --- a/data/entities/player/morcus.yaml +++ b/data/entities/player/morcus.yaml @@ -147,3 +147,4 @@ immunity: # Omet el bloc per desactivar la llum d'aquest personatge. light: radius: 64 + flicker: true diff --git a/data/entities/player/sam.yaml b/data/entities/player/sam.yaml index b25f81b..f68197f 100644 --- a/data/entities/player/sam.yaml +++ b/data/entities/player/sam.yaml @@ -147,3 +147,4 @@ immunity: # Omet el bloc per desactivar la llum d'aquest personatge. light: radius: 64 + flicker: true