# Nivell mínim per al smoke test d'entitats. Conté la geometria reduïda # per a poder carregar Map sense errors, però el seu propòsit real són # els spawns de sota: l'smoke verifica que EntityLoader::readSpawns els # retorna correctament i que EntityManager pot instanciar-los i wire-ar-los. # # Format del tilemap: vegeu pyramid.yaml. tileset: data/tilesets/tomb.gif tile_size: 16 origin: [-8, 0] geometry: grid_cols: 2 grid_rows: 2 sarc_w: 48 sarc_h: 16 pitch_x: 64 pitch_y: 32 hud_h: 24 back_wall_h: 24 side_wall_w: 24 data: - [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - [ 1,169,169,169,169,169,169,169,169,169,169,169,169, 1] - [ 1,169,169,169,169,169,169,169,169,169,169,169,169, 1] - [ 1,169,169,169,169,169,169,169,169,169,169,169,169, 1] - [ 1,169,169,169,169,169,169,169,169,169,169,169,169, 1] - [ 1,169,169,169,169,169,169,169,169,169,169,169,169, 1] - [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] entities: - type: torch position: [1, 1] - type: sarcophagus position: [0, 0] - type: sarcophagus position: [1, 0] - type: door position: [1, 6] - type: mummy position: [3, 3]