#include "game/options_apply.hpp" #include "core/audio/audio.hpp" #include "core/rendering/screen.hpp" #include "game/options.hpp" namespace OptionsApply { void reapplyShader() { Screen::get().setActiveShader(Options::buildActiveShader()); Screen::get().applyPostFXParams(Options::buildPostFXParams()); Screen::get().applyCrtPiParams(Options::buildCrtPiParams()); } void reapplyAudio() { if (Audio* audio = Audio::get()) { audio->applySettings(Options::buildAudioConfig()); } } } // namespace OptionsApply