#include "game/options.hpp" #include #include #include #include #include "external/fkyaml_node.hpp" #include "utils/defines.hpp" namespace { auto scalingModeToString(Defaults::ScalingMode mode) -> const char* { switch (mode) { case Defaults::ScalingMode::DISABLED: return "disabled"; case Defaults::ScalingMode::STRETCH: return "stretch"; case Defaults::ScalingMode::LETTERBOX: return "letterbox"; case Defaults::ScalingMode::OVERSCAN: return "overscan"; case Defaults::ScalingMode::INTEGER: return "integer"; } return "letterbox"; } auto scalingModeFromString(const std::string& text) -> Defaults::ScalingMode { if (text == "disabled") { return Defaults::ScalingMode::DISABLED; } if (text == "stretch") { return Defaults::ScalingMode::STRETCH; } if (text == "overscan") { return Defaults::ScalingMode::OVERSCAN; } if (text == "integer") { return Defaults::ScalingMode::INTEGER; } return Defaults::ScalingMode::LETTERBOX; } auto filterToString(Defaults::TextureFilter filter) -> const char* { return filter == Defaults::TextureFilter::LINEAR ? "linear" : "nearest"; } auto filterFromString(const std::string& text) -> Defaults::TextureFilter { return text == "linear" ? Defaults::TextureFilter::LINEAR : Defaults::TextureFilter::NEAREST; } auto readFileOrEmpty(const std::string& path) -> std::string { std::ifstream file(path); if (!file) { return {}; } std::stringstream buffer; buffer << file.rdbuf(); return buffer.str(); } auto writeFile(const std::string& path, const std::string& content) -> bool { std::ofstream file(path, std::ios::binary); if (!file) { return false; } file.write(content.data(), static_cast(content.size())); return file.good(); } void parseWindow(const fkyaml::node& yaml) { if (!yaml.contains("window")) { return; } const auto& node = yaml["window"]; if (node.contains("zoom")) { Options::window.zoom = node["zoom"].get_value(); } if (node.contains("fullscreen")) { Options::window.fullscreen = node["fullscreen"].get_value(); } } void parseGpu(const fkyaml::node& video_node) { if (!video_node.contains("gpu")) { return; } const auto& node = video_node["gpu"]; if (node.contains("acceleration")) { Options::video.gpu.acceleration = node["acceleration"].get_value(); } if (node.contains("preferred_driver")) { Options::video.gpu.preferred_driver = node["preferred_driver"].get_value(); } } void parseVideo(const fkyaml::node& yaml) { if (!yaml.contains("video")) { return; } const auto& node = yaml["video"]; if (node.contains("vsync")) { Options::video.vsync = node["vsync"].get_value(); } if (node.contains("scaling_mode")) { Options::video.scaling_mode = scalingModeFromString(node["scaling_mode"].get_value()); } if (node.contains("texture_filter")) { Options::video.texture_filter = filterFromString(node["texture_filter"].get_value()); } parseGpu(node); } void parseMusic(const fkyaml::node& audio_node) { if (!audio_node.contains("music")) { return; } const auto& node = audio_node["music"]; if (node.contains("enabled")) { Options::audio.music.enabled = node["enabled"].get_value(); } if (node.contains("volume")) { Options::audio.music.volume = node["volume"].get_value(); } } void parseSound(const fkyaml::node& audio_node) { if (!audio_node.contains("sound")) { return; } const auto& node = audio_node["sound"]; if (node.contains("enabled")) { Options::audio.sound.enabled = node["enabled"].get_value(); } if (node.contains("volume")) { Options::audio.sound.volume = node["volume"].get_value(); } } void parseAudio(const fkyaml::node& yaml) { if (!yaml.contains("audio")) { return; } const auto& node = yaml["audio"]; if (node.contains("enabled")) { Options::audio.enabled = node["enabled"].get_value(); } if (node.contains("volume")) { Options::audio.volume = node["volume"].get_value(); } parseMusic(node); parseSound(node); } } // namespace namespace Options { void setConfigFile(const std::string& path) { config_file_path = path; } auto loadFromFile() -> bool { if (config_file_path.empty()) { return false; } const std::string CONTENT = readFileOrEmpty(config_file_path); if (CONTENT.empty()) { // Primera execució: creem el fitxer amb els valors per defecte. return saveToFile(); } try { auto yaml = fkyaml::node::deserialize(CONTENT); std::string file_version; if (yaml.contains("version")) { file_version = yaml["version"].get_value(); } // Sense migració per ara: si la versió no coincideix, reescrivim // amb els defaults de la versió nova. if (file_version != Texts::VERSION) { return saveToFile(); } config_version = file_version; parseWindow(yaml); parseVideo(yaml); parseAudio(yaml); return true; } catch (const std::exception& e) { std::cerr << "Options: error parsejant config.yaml: " << e.what() << '\n'; std::cerr << "Options: reescrivint el fitxer amb defaults.\n"; return saveToFile(); } } auto saveToFile() -> bool { if (config_file_path.empty()) { return false; } config_version = Texts::VERSION; std::ostringstream out; out << "# Configuració d'AEE 2026. Generat automàticament; editable a mà.\n"; out << "version: \"" << config_version << "\"\n\n"; out << "window:\n"; out << " zoom: " << window.zoom << "\n"; out << " fullscreen: " << (window.fullscreen ? "true" : "false") << "\n\n"; out << "video:\n"; out << " vsync: " << (video.vsync ? "true" : "false") << "\n"; out << " scaling_mode: \"" << scalingModeToString(video.scaling_mode) << "\"\n"; out << " texture_filter: \"" << filterToString(video.texture_filter) << "\"\n"; out << " gpu:\n"; out << " acceleration: " << (video.gpu.acceleration ? "true" : "false") << "\n"; out << " preferred_driver: \"" << video.gpu.preferred_driver << "\"\n\n"; out << "audio:\n"; out << " enabled: " << (audio.enabled ? "true" : "false") << "\n"; out << " volume: " << audio.volume << "\n"; out << " music:\n"; out << " enabled: " << (audio.music.enabled ? "true" : "false") << "\n"; out << " volume: " << audio.music.volume << "\n"; out << " sound:\n"; out << " enabled: " << (audio.sound.enabled ? "true" : "false") << "\n"; out << " volume: " << audio.sound.volume << "\n"; return writeFile(config_file_path, out.str()); } auto buildScreenConfig() -> Screen::Config { Screen::Config config; config.zoom = window.zoom; config.fullscreen = window.fullscreen; config.vsync = video.vsync; config.scaling_mode = video.scaling_mode; config.texture_filter = video.texture_filter; config.gpu_acceleration = video.gpu.acceleration; config.preferred_driver = video.gpu.preferred_driver; return config; } } // namespace Options