#include "core/input/mouse.hpp" namespace Mouse { namespace { // Temps (ms) sense moviment de ratolĂ­ abans d'amagar el cursor. constexpr Uint32 HIDE_DELAY_MS = 3000; Uint32 last_move_time = 0; bool cursor_visible = true; } // namespace void handleEvent(const SDL_Event& ev) { if (ev.type == SDL_EVENT_MOUSE_MOTION) { last_move_time = SDL_GetTicks(); if (!cursor_visible) { SDL_ShowCursor(); cursor_visible = true; } } } void updateCursorVisibility() { if (cursor_visible && (SDL_GetTicks() - last_move_time > HIDE_DELAY_MS)) { SDL_HideCursor(); cursor_visible = false; } } } // namespace Mouse