#pragma once #include #include #include "core/scene/scene.hpp" class Surface; class Text; // Escena TITLE provisional. Pinta dos blocs de text sobre un fons gairebé // negre i un prompt "press start" intermitent fins que apareix l'artwork // real. Tota la cosmètica (colors, durada, ritme del parpadeig) viu a // data/ui.yaml secció `title:` per poder afinar-la sense recompilar. class TitleScene : public Scene { public: using SceneFactory = std::function()>; TitleScene(std::shared_ptr display_font, std::shared_ptr condensed_font, std::shared_ptr background, std::shared_ptr mini_logo, SceneFactory next_factory); ~TitleScene() override; void update(int delta_ms) override; void render() override; private: std::shared_ptr display_font_; std::shared_ptr condensed_font_; std::shared_ptr background_; std::shared_ptr mini_logo_; SceneFactory next_factory_; int timer_ms_; int blink_elapsed_ms_{0}; };