name: mummy type: dynamic_hazard sprite: path: mummy.gif size: [12, 24] tile_size: [1, 1] flags: collides: true interactable: false animations: idle: { frames: [0], fps: 1, loop: true } walk: { frames: [0], fps: 8, loop: true } ai: type: corridor_wanderer direction_choice: random stats: speed: 40 damage: 1