# AEE ARCADE — English # lang: en notification: test: "test notification" gamepad_connected: "connected" gamepad_disconnected: "disconnected" input: zoom: "Zoom" fullscreen_on: "Fullscreen" fullscreen_off: "Windowed" shader_on: "Shaders on" shader_off: "Shaders off" vsync_on: "VSync on" vsync_off: "VSync off" screenshot: "Screenshot" shader: "Shader" preset: "Preset" scaling_disabled: "Scaling off" scaling_stretch: "Scaling stretch" scaling_letterbox: "Scaling letterbox" scaling_overscan: "Scaling overscan" scaling_integer: "Scaling integer" press_again_exit: "Press again to exit" paused: "Paused" editor_on: "Editor ON" editor_off: "Editor OFF" editor_save_error: "Editor: map save failed" editor_keep_door: "Editor: at least one door required" editor_keep_sarc: "Editor: at least one sarcophagus required" editor_invalid_level: "Editor: level incomplete (door and sarcs)" hud: p1: "P1" p2: "P2" lives: "Lives" treasures: "Tre" pyramid: "Pyramid" room: "Room" # Texts of the TITLE scene. title: press_start: "Press START to begin" # Room transition texts (GameScene FSM intro/outro). Both INTRO and # OUTRO render as two independent lines with their own animation. # INTRO uses `{p}` (pyramid) and `{r}` (room) placeholders; OUTRO has # no placeholders — it's the two words of the "stage complete" label. game: room_intro_pyramid: "Pyramid {p}" room_intro_room: "Room {r}" room_complete_line1: "Stage" room_complete_line2: "Complete" menu: titles: root: "Service menu" video: "Video" audio: "Audio" controls: "Controls" keyboard: "Keyboard" gamepad: "Gamepad" system: "System" labels: player_1: "Player 1" player_2: "Player 2" gamepad_unavailable: "Not available" items: video_submenu: "Video" audio_submenu: "Audio" controls_submenu: "Controls" keyboard_submenu: "Keyboard" gamepad_submenu: "Gamepad" system_submenu: "System" move_up: "Up" move_down: "Down" move_left: "Left" move_right: "Right" jump: "Jump" attack: "Attack" start: "Start" service: "Options" gamepad_p1: "Gamepad P1" gamepad_p2: "Gamepad P2" define_buttons_p1: "Define buttons P1" define_buttons_p2: "Define buttons P2" zoom: "Zoom" screen: "Fullscreen" vsync: "VSync" scaling_mode: "Scaling" shader: "Shader" shader_type: "Shader type" preset: "Preset" render_info: "Render info" uptime: "Show time" master_enable: "Audio" master_volume: "Master volume" music: "Music" music_volume: "Music volume" sounds: "Sounds" sounds_volume: "Sound volume" restart: "Restart" exit_game: "Exit game" values: on: "On" off: "Off" submenu_arrow: ">" scaling_disabled: "Off" scaling_stretch: "Stretch" scaling_letterbox: "Letterbox" scaling_overscan: "Overscan" scaling_integer: "Integer" render_info_off: "Off" render_info_top: "Top" render_info_bottom: "Bottom" gamepad_none: "None" gamepad_disconnected: "Disconnected" press_key: "Press a key" press_button: "Press a button" define_buttons_complete: "Configuration complete" define_buttons_no_pad: "No gamepad assigned"