name: wall_trap type: static_hazard sprite: path: wall_trap.gif size: [16, 16] tile_size: [1, 1] flags: collides: false interactable: false animations: inactive: { frames: [0], fps: 1, loop: true } active: { frames: [0], fps: 6, loop: true } cycle: active_duration: 0.5 inactive_duration: 1.5 stats: damage: 1