#include "game/scenes/placeholder_input.hpp" #include #include "core/input/key_config.hpp" namespace Placeholder { auto isReservedScancode(SDL_Scancode sc) -> bool { if (sc == SDL_SCANCODE_UNKNOWN) { return false; } const auto& bindings = KeyConfig::get().bindings(); return std::ranges::any_of(bindings, [sc](const auto& kv) { return kv.second == sc; }); } } // namespace Placeholder