Files
aee-arcade/CMakeLists.txt
T

213 lines
6.9 KiB
CMake

cmake_minimum_required(VERSION 3.16)
project(aee_2026 VERSION 0.1.0 LANGUAGES CXX)
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE Debug CACHE STRING "" FORCE)
endif()
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# --- GENERACIÓ DEL VERSION.H AMB GIT HASH ---
# Si GIT_HASH ve passat des de fora (Makefile), l'usem; si no, el resolem amb git.
if(NOT DEFINED GIT_HASH OR GIT_HASH STREQUAL "")
find_package(Git QUIET)
if(GIT_FOUND)
execute_process(
COMMAND ${GIT_EXECUTABLE} rev-parse --short=7 HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE GIT_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET
)
endif()
if(NOT DEFINED GIT_HASH OR GIT_HASH STREQUAL "")
set(GIT_HASH "unknown")
endif()
endif()
configure_file(${CMAKE_SOURCE_DIR}/source/version.h.in ${CMAKE_BINARY_DIR}/version.h @ONLY)
set(APP_SOURCES
source/main.cpp
source/core/system/director.cpp
source/core/rendering/screen.cpp
source/core/rendering/notifier.cpp
source/core/rendering/render_info.cpp
source/core/rendering/gif.cpp
source/core/rendering/surface.cpp
source/core/rendering/text.cpp
source/core/rendering/sprite/sprite.cpp
source/core/rendering/sprite/moving_sprite.cpp
source/core/rendering/sprite/animated_sprite.cpp
source/core/rendering/sdl3gpu/sdl3gpu_shader.cpp
source/core/rendering/sdl3gpu/pipelines/crtpi_pipeline.cpp
source/core/resources/resource_helper.cpp
source/core/resources/resource_cache.cpp
source/core/resources/palette_loader.cpp
source/utils/utils.cpp
source/game/options.cpp
source/game/scenes/game_scene.cpp
source/game/entities/player.cpp
)
find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
# --- SHADER COMPILATION (Linux/Windows - macOS usa Metal inline) ---
if(NOT APPLE)
find_program(GLSLC_EXE NAMES glslc)
set(SHADERS_DIR "${CMAKE_SOURCE_DIR}/data/shaders")
set(HEADERS_DIR "${CMAKE_SOURCE_DIR}/source/core/rendering/sdl3gpu/spv")
set(ALL_SHADER_SOURCES
"${SHADERS_DIR}/postfx.vert"
"${SHADERS_DIR}/postfx.frag"
"${SHADERS_DIR}/crtpi_frag.glsl"
)
set(ALL_SHADER_HEADERS
"${HEADERS_DIR}/postfx_vert_spv.h"
"${HEADERS_DIR}/postfx_frag_spv.h"
"${HEADERS_DIR}/crtpi_frag_spv.h"
)
if(GLSLC_EXE)
add_custom_command(
OUTPUT ${ALL_SHADER_HEADERS}
COMMAND ${CMAKE_COMMAND}
-D GLSLC=${GLSLC_EXE}
-D SHADERS_DIR=${SHADERS_DIR}
-D HEADERS_DIR=${HEADERS_DIR}
-P ${CMAKE_SOURCE_DIR}/tools/shaders/compile_spirv.cmake
DEPENDS ${ALL_SHADER_SOURCES}
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
COMMENT "Compilant shaders SPIR-V..."
)
add_custom_target(shaders DEPENDS ${ALL_SHADER_HEADERS})
message(STATUS "glslc trobat: els shaders es compilaran automaticament")
else()
# Dummy guards: sense glslc obligem que els headers pre-compilats existisquen.
foreach(HDR ${ALL_SHADER_HEADERS})
if(NOT EXISTS "${HDR}")
message(FATAL_ERROR
"glslc no trobat i el header SPIR-V no existeix: ${HDR}\n"
" Instal·la glslc (Linux: sudo apt install glslang-tools) o\n"
" comprova que el fitxer pre-compilat existeix al repositori."
)
endif()
endforeach()
message(STATUS "glslc no trobat - usant headers SPIR-V pre-compilats")
endif()
endif()
add_executable(${PROJECT_NAME} ${APP_SOURCES})
if(NOT APPLE AND GLSLC_EXE)
add_dependencies(${PROJECT_NAME} shaders)
endif()
target_include_directories(${PROJECT_NAME} PRIVATE
"${CMAKE_SOURCE_DIR}/source"
"${CMAKE_BINARY_DIR}"
)
target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3)
# Copia recursius de la carpeta data/ al costat del binari per que les rutes
# relatives ("data/player/player.gif") funcionen sense desplegament.
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CMAKE_SOURCE_DIR}/data"
"$<TARGET_FILE_DIR:${PROJECT_NAME}>/data"
COMMENT "Copying data/ next to the binary"
)
target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -Wpedantic)
target_compile_definitions(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:_DEBUG>
$<$<CONFIG:Release>:RELEASE_BUILD>
)
# --- STATIC ANALYSIS / FORMAT TARGETS ---
find_program(CLANG_TIDY_EXE NAMES clang-tidy)
find_program(CLANG_FORMAT_EXE NAMES clang-format)
find_program(CPPCHECK_EXE NAMES cppcheck)
file(GLOB_RECURSE ALL_SOURCE_FILES
"${CMAKE_SOURCE_DIR}/source/*.cpp"
"${CMAKE_SOURCE_DIR}/source/*.hpp"
"${CMAKE_SOURCE_DIR}/source/*.h"
)
list(FILTER ALL_SOURCE_FILES EXCLUDE REGEX ".*/external/.*")
set(CPPCHECK_SOURCES ${ALL_SOURCE_FILES})
list(FILTER CPPCHECK_SOURCES INCLUDE REGEX ".*\\.cpp$")
if(CLANG_TIDY_EXE)
add_custom_target(tidy
COMMAND ${CLANG_TIDY_EXE}
-p ${CMAKE_BINARY_DIR}
${ALL_SOURCE_FILES}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "Running clang-tidy..."
)
add_custom_target(tidy-fix
COMMAND ${CLANG_TIDY_EXE}
-p ${CMAKE_BINARY_DIR}
--fix
${ALL_SOURCE_FILES}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "Running clang-tidy with fixes..."
)
else()
message(STATUS "clang-tidy no encontrado - targets 'tidy' y 'tidy-fix' no disponibles")
endif()
if(CLANG_FORMAT_EXE)
add_custom_target(format
COMMAND ${CLANG_FORMAT_EXE}
-i
${ALL_SOURCE_FILES}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "Running clang-format..."
)
add_custom_target(format-check
COMMAND ${CLANG_FORMAT_EXE}
--dry-run
--Werror
${ALL_SOURCE_FILES}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "Checking clang-format..."
)
else()
message(STATUS "clang-format no encontrado - targets 'format' y 'format-check' no disponibles")
endif()
if(CPPCHECK_EXE)
add_custom_target(cppcheck
COMMAND ${CPPCHECK_EXE}
--enable=warning,style,performance,portability
--std=c++20
--language=c++
--inline-suppr
--suppress=missingIncludeSystem
--suppress=toomanyconfigs
--suppress=*:*source/external/*
--suppress=*:*source/core/rendering/sdl3gpu/spv/*
--suppress=normalCheckLevelMaxBranches
-D_DEBUG
-DLINUX_BUILD
--quiet
-I ${CMAKE_SOURCE_DIR}/source
${CPPCHECK_SOURCES}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "Running cppcheck..."
)
else()
message(STATUS "cppcheck no encontrado - target 'cppcheck' no disponible")
endif()