37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
#pragma once
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#include <functional>
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#include <memory>
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#include <optional>
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#include "core/rendering/effects/heat_haze.hpp"
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#include "core/scene/scene.hpp"
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class Surface;
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class Text;
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// Escena TITLE provisional. Pinta dos blocs de text sobre un fons gairebé
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// negre i un prompt "press start" intermitent fins que apareix l'artwork
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// real. Tota la cosmètica (colors, durada, ritme del parpadeig) viu a
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// data/ui.yaml secció `title:` per poder afinar-la sense recompilar.
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class TitleScene : public Scene {
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public:
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using SceneFactory = std::function<std::unique_ptr<Scene>()>;
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TitleScene(std::shared_ptr<Text> display_font, std::shared_ptr<Text> condensed_font, std::shared_ptr<Surface> background, std::shared_ptr<Surface> mini_logo, SceneFactory next_factory);
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~TitleScene() override;
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void update(int delta_ms) override;
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void render() override;
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private:
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std::shared_ptr<Text> display_font_;
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std::shared_ptr<Text> condensed_font_;
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std::shared_ptr<Surface> background_;
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std::shared_ptr<Surface> mini_logo_;
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SceneFactory next_factory_;
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int timer_ms_;
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int blink_elapsed_ms_{0};
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std::optional<Effects::HeatHaze> heat_haze_;
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};
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