15 lines
389 B
C++
15 lines
389 B
C++
#include "game/entities/concrete/torch.hpp"
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#include <string>
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#include "game/entities/entity_factory.hpp"
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Torch::Torch(const fkyaml::node& yaml) {
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name_ = yaml.contains("name") ? yaml["name"].get_value<std::string>() : std::string("torch");
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collides_ = false;
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interactable_ = false;
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anim_ = AnimationComponent::fromYaml(yaml, "idle");
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}
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REGISTER_ENTITY("torch", Torch)
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