53 lines
1.9 KiB
C++
53 lines
1.9 KiB
C++
#include "game/scenes/game_scene.hpp"
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#include <SDL3/SDL.h>
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#include "core/input/global_inputs.hpp"
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#include "core/rendering/notifier.hpp"
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#include "core/rendering/render_info.hpp"
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#include "core/rendering/screen.hpp"
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#include "core/resources/resource_cache.hpp"
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#include "game/entities/player.hpp"
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#include "game/ui/ui_palette.hpp"
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#include "utils/defaults.hpp"
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#include "utils/defines.hpp"
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GameScene::GameScene() {
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Resource::Cache::get().loadSurface("player.gif", "data/player/player.gif");
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Resource::Cache::get().loadAnimation("player.yaml", "data/player/player.yaml");
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// Jugador 0: fletxes del teclat (Defaults::KeysGame). Instanciar-ne un
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// segon només requereix afegir una altra entrada amb uns Controls
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// distints (p.ex. WASD).
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const Player::Controls CONTROLS_P1{
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.up = Defaults::KeysGame::UP,
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.down = Defaults::KeysGame::DOWN,
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.left = Defaults::KeysGame::LEFT,
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.right = Defaults::KeysGame::RIGHT,
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};
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const float X = static_cast<float>(GameCanvas::CENTER_X) - (static_cast<float>(Player::SPRITE_WIDTH) / 2.0F);
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const float Y = static_cast<float>(GameCanvas::CENTER_Y) - (static_cast<float>(Player::SPRITE_HEIGHT) / 2.0F);
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players_.emplace_back(std::make_unique<Player>(X, Y, CONTROLS_P1));
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}
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GameScene::~GameScene() = default;
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void GameScene::update(int delta_ms) {
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GlobalInputs::update(delta_ms);
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if (GlobalInputs::wantsQuit()) { wants_quit_ = true; }
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const float DT = static_cast<float>(delta_ms) / 1000.0F;
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for (auto& player : players_) { player->update(DT); }
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RenderInfo::get().update(delta_ms);
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Notifier::get().update(delta_ms);
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}
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void GameScene::render() {
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const auto BG_ARGB = Resource::Cache::get().getPalette("ui")[UiColor::CANVAS_BG];
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Screen::get().fillRect(0, 0, GameCanvas::WIDTH, GameCanvas::HEIGHT, BG_ARGB);
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for (auto& player : players_) { player->render(); }
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Notifier::get().render();
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RenderInfo::get().render();
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Screen::get().present();
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}
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