50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
#include "game/entities/concrete/rolling_rock.hpp"
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#include <string>
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#include "game/entities/entity_factory.hpp"
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#include "game/entities/event_bus.hpp"
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namespace {
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// Tradueix la direcció inicial textual del YAML a un vector 2D. Valors
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// no reconeguts → sense moviment (útil per spawn estàtics a tests).
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void applyInitialDirection(const std::string& dir, DynamicHazard& rock) {
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if (dir == "right") {
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rock.setDirection(1.0F, 0.0F);
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} else if (dir == "left") {
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rock.setDirection(-1.0F, 0.0F);
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} else if (dir == "up") {
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rock.setDirection(0.0F, -1.0F);
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} else if (dir == "down") {
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rock.setDirection(0.0F, 1.0F);
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} else {
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rock.setDirection(0.0F, 0.0F);
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}
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}
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} // namespace
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RollingRock::RollingRock(const fkyaml::node& yaml) {
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name_ = yaml.contains("name") ? yaml["name"].get_value<std::string>() : std::string("rolling_rock");
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collides_ = true;
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interactable_ = false;
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if (yaml.contains("stats")) {
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const auto& s = yaml["stats"];
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if (s.contains("speed")) { setSpeed(s["speed"].get_value<float>()); }
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if (s.contains("damage")) { setDamage(s["damage"].get_value<int>()); }
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}
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std::string initial = "right";
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if (yaml.contains("ai") && yaml["ai"].contains("initial_direction")) {
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initial = yaml["ai"]["initial_direction"].get_value<std::string>();
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}
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applyInitialDirection(initial, *this);
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}
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void RollingRock::onPlayerContact(Player* /*player*/) {
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if (bus_ != nullptr) { bus_->publish("player_hit", getDamage()); }
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}
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REGISTER_ENTITY("rolling_rock", RollingRock)
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