Files
aee-arcade/source/core/system/director.hpp
T

24 lines
346 B
C++

#pragma once
#include <SDL3/SDL.h>
#include <cstdint>
#include <memory>
class Scene;
class Director {
public:
Director();
~Director();
auto iterate() -> SDL_AppResult;
private:
std::unique_ptr<Scene> current_scene_;
std::uint64_t last_ticks_ms_{0};
void processEvents();
void switchSceneIfRequested();
};