- gamepad_manager.cpp (12 logs): connect/disconnect com a info, errors d'open/init com a error, warning per BD no carregada. - key_config.cpp (5 logs): error per arxius malformats, info per al recompte de bindings carregats. - gamepad_bindings.cpp (4 logs): error/info anàleg. - audio_effects.cpp (2 errors de format). - sound_effects_config.cpp (3 logs): warn quan no hi ha presets, error de parse. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
78 lines
2.9 KiB
C++
78 lines
2.9 KiB
C++
#include "core/audio/sound_effects_config.hpp"
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#include <string>
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#include "core/resources/resource_helper.hpp"
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#include "external/fkyaml_node.hpp"
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#include "utils/log.hpp"
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namespace {
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// Lector de camp amb fallback: deixa el destí intacte si la clau no
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// existeix (els defaults dels Ja::*Params s'inicialitzen al ctor del
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// struct, així que el comportament és "preset parcial = preset complet
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// amb defaults per als camps que falten").
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template <typename T>
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void readField(const fkyaml::node& node, const char* key, T& dst) {
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if (node.contains(key)) { dst = node[key].get_value<T>(); }
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}
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} // namespace
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auto SoundEffectsConfig::get() -> SoundEffectsConfig& {
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static SoundEffectsConfig instance_;
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return instance_;
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}
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void SoundEffectsConfig::load(const std::string& file_path) {
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auto bytes = Resource::Helper::loadFile(file_path);
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if (bytes.empty()) {
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Log::warn("SoundEffectsConfig", "no s'ha pogut obrir {} — cap preset d'efecte disponible", file_path);
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return;
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}
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try {
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const auto* begin = reinterpret_cast<const char*>(bytes.data());
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const auto* end = begin + bytes.size();
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auto yaml = fkyaml::node::deserialize(begin, end);
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if (yaml.contains("echo") && yaml["echo"].is_mapping()) {
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for (auto it = yaml["echo"].begin(); it != yaml["echo"].end(); ++it) {
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const auto NAME = it.key().get_value<std::string>();
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const auto& node = it.value();
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Ja::EchoParams params{};
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readField(node, "delay_ms", params.delay_ms);
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readField(node, "feedback", params.feedback);
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readField(node, "wet", params.wet);
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echoes_[NAME] = params;
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}
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}
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if (yaml.contains("reverb") && yaml["reverb"].is_mapping()) {
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for (auto it = yaml["reverb"].begin(); it != yaml["reverb"].end(); ++it) {
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const auto NAME = it.key().get_value<std::string>();
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const auto& node = it.value();
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Ja::ReverbParams params{};
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readField(node, "room_size", params.room_size);
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readField(node, "damping", params.damping);
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readField(node, "wet", params.wet);
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reverbs_[NAME] = params;
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}
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}
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Log::info("SoundEffectsConfig", "{} preset(s) d'eco i {} de reverb des de {}", echoes_.size(), reverbs_.size(), file_path);
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} catch (const std::exception& e) {
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Log::error("SoundEffectsConfig", "error parsejant {}: {}", file_path, e.what());
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}
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}
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auto SoundEffectsConfig::findEcho(const std::string& name) const -> const Ja::EchoParams* {
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const auto IT = echoes_.find(name);
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return (IT == echoes_.end()) ? nullptr : &IT->second;
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}
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auto SoundEffectsConfig::findReverb(const std::string& name) const -> const Ja::ReverbParams* {
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const auto IT = reverbs_.find(name);
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return (IT == reverbs_.end()) ? nullptr : &IT->second;
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}
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