Files
aee-arcade/source/core/input/global_inputs.cpp
T
JailDesigner ab7a79dc50 COUP-01: notification_presets.hpp mogut de game/ui/ a core/rendering/
El fitxer definia presets del Notifier (que ja viu a core/rendering/), però
estava a game/ i era consumit únicament per core/input/global_inputs.cpp
— una dependència invertida core→game. El mogueu al costat del component
que consumeix; el comentari de `notifier.hpp` hi apunta. `game/ui/` es
queda només amb `ui_palette.hpp`.
2026-04-20 17:35:03 +02:00

200 lines
8.5 KiB
C++

#include "core/input/global_inputs.hpp"
#include <SDL3/SDL.h>
#include <algorithm>
#include <string>
#include "core/input/key_config.hpp"
#include "core/locale/locale.hpp"
#include "core/rendering/notification_presets.hpp"
#include "core/rendering/notifier.hpp"
#include "core/rendering/render_info.hpp"
#include "core/rendering/screen.hpp"
#include "core/system/event_buffer.hpp"
#include "game/options.hpp"
#include "utils/defaults.hpp"
namespace GlobalInputs {
namespace {
// Finestra per a confirmar l'eixida amb una segona pulsació d'Escape.
// La lliguem a la durada de la notificació EXIT perquè el missatge i
// la confirmació expiren alhora — si no, l'usuari podria veure el
// text però ja no ser dins del rang de confirmació (o al revés).
constexpr float EXIT_WINDOW_S = static_cast<float>(Notification::EXIT.time_ms) / 1000.0F;
constexpr int MIN_ZOOM = 1;
constexpr int MAX_ZOOM = 6;
float exit_window_s = 0.0F;
bool quit_requested = false;
// Canvia uniforms i shader actiu sense recrear la finestra.
void reapplyShader() {
Screen::get().setActiveShader(Options::buildActiveShader());
Screen::get().applyPostFXParams(Options::buildPostFXParams());
Screen::get().applyCrtPiParams(Options::buildCrtPiParams());
}
void notifyLocale(const std::string& key) {
Notification::notify(Locale::get().text(key));
}
void onDecZoom() {
if (Options::window.fullscreen) { return; }
if (Options::window.zoom <= MIN_ZOOM) { return; }
Options::window.zoom--;
Screen::get().setWindowZoom(Options::window.zoom);
Options::saveToFile();
Notification::notify(Locale::get().text("input.zoom") + " x" + std::to_string(Options::window.zoom));
}
void onIncZoom() {
if (Options::window.fullscreen) { return; }
if (Options::window.zoom >= MAX_ZOOM) { return; }
Options::window.zoom++;
Screen::get().setWindowZoom(Options::window.zoom);
Options::saveToFile();
Notification::notify(Locale::get().text("input.zoom") + " x" + std::to_string(Options::window.zoom));
}
void onFullscreen() {
Options::window.fullscreen = !Options::window.fullscreen;
Screen::get().setFullscreen(Options::window.fullscreen);
Options::saveToFile();
notifyLocale(Options::window.fullscreen ? "input.fullscreen_on" : "input.fullscreen_off");
}
void onToggleVSync() {
Options::video.vsync = !Options::video.vsync;
Screen::get().setVSync(Options::video.vsync);
Options::saveToFile();
notifyLocale(Options::video.vsync ? "input.vsync_on" : "input.vsync_off");
}
void onToggleShader() {
Options::video.shader.enabled = !Options::video.shader.enabled;
reapplyShader();
Options::saveToFile();
notifyLocale(Options::video.shader.enabled ? "input.shader_on" : "input.shader_off");
}
void onNextShader() {
Options::video.shader.current_shader = (Options::video.shader.current_shader == "crtpi") ? "postfx" : "crtpi";
reapplyShader();
Options::saveToFile();
Notification::notify(Locale::get().text("input.shader") + ": " + Options::video.shader.current_shader);
}
// Busca l'entrada actual al vector de presets i passa a la següent
// (wrap-around). Si no en troba cap s'evita el canvi silenciosament.
void onNextPreset() {
const bool IS_CRTPI = Options::video.shader.current_shader == "crtpi";
if (IS_CRTPI) {
if (Options::crtpi_presets.empty()) { return; }
auto it = std::ranges::find_if(Options::crtpi_presets,
[](const auto& preset) { return preset.name == Options::video.shader.current_crtpi_preset; });
std::size_t idx = (it == Options::crtpi_presets.end()) ? 0 : std::distance(Options::crtpi_presets.begin(), it);
idx = (idx + 1) % Options::crtpi_presets.size();
Options::video.shader.current_crtpi_preset = Options::crtpi_presets[idx].name;
} else {
if (Options::postfx_presets.empty()) { return; }
auto it = std::ranges::find_if(Options::postfx_presets,
[](const auto& preset) { return preset.name == Options::video.shader.current_postfx_preset; });
std::size_t idx = (it == Options::postfx_presets.end()) ? 0 : std::distance(Options::postfx_presets.begin(), it);
idx = (idx + 1) % Options::postfx_presets.size();
Options::video.shader.current_postfx_preset = Options::postfx_presets[idx].name;
}
reapplyShader();
Options::saveToFile();
const std::string& name = IS_CRTPI ? Options::video.shader.current_crtpi_preset : Options::video.shader.current_postfx_preset;
Notification::notify(Locale::get().text("input.preset") + ": " + name);
}
void onNextScalingMode() {
using Mode = Defaults::ScalingMode;
Options::video.scaling_mode = static_cast<Mode>((static_cast<int>(Options::video.scaling_mode) + 1) % 5);
Screen::get().setScalingMode(Options::video.scaling_mode);
Options::saveToFile();
const char* mode_key = nullptr;
switch (Options::video.scaling_mode) {
case Mode::DISABLED:
mode_key = "input.scaling_disabled";
break;
case Mode::STRETCH:
mode_key = "input.scaling_stretch";
break;
case Mode::LETTERBOX:
mode_key = "input.scaling_letterbox";
break;
case Mode::OVERSCAN:
mode_key = "input.scaling_overscan";
break;
case Mode::INTEGER:
mode_key = "input.scaling_integer";
break;
}
notifyLocale(mode_key);
}
void onCycleRenderInfo() {
const int NEXT = (static_cast<int>(Options::video.render_info_position) + 1) % Defaults::RENDER_INFO_POSITION_COUNT;
Options::video.render_info_position = static_cast<Defaults::RenderInfoPosition>(NEXT);
Options::saveToFile();
}
void onToggleRenderTime() {
Options::video.render_info_show_time = !Options::video.render_info_show_time;
Options::saveToFile();
}
void onExit() {
if (exit_window_s > 0.0F) {
quit_requested = true;
return;
}
exit_window_s = EXIT_WINDOW_S;
Notification::notify(Locale::get().text("input.press_again_exit"), Notification::EXIT);
}
} // namespace
void update(int delta_ms) {
exit_window_s = std::max(0.0F, exit_window_s - (static_cast<float>(delta_ms) / 1000.0F));
for (const auto& event : EventBuffer::events) {
if (event.type != SDL_EVENT_KEY_DOWN) { continue; }
const auto SC = event.key.scancode;
if (SC == KeyConfig::get().scancode("dec_zoom")) {
onDecZoom();
} else if (SC == KeyConfig::get().scancode("inc_zoom")) {
onIncZoom();
} else if (SC == KeyConfig::get().scancode("fullscreen")) {
onFullscreen();
} else if (SC == KeyConfig::get().scancode("toggle_shader")) {
onToggleShader();
} else if (SC == KeyConfig::get().scancode("toggle_vsync")) {
onToggleVSync();
} else if (SC == KeyConfig::get().scancode("next_shader")) {
onNextShader();
} else if (SC == KeyConfig::get().scancode("next_preset")) {
onNextPreset();
} else if (SC == KeyConfig::get().scancode("next_scaling_mode")) {
onNextScalingMode();
} else if (SC == KeyConfig::get().scancode("toggle_render_info")) {
onCycleRenderInfo();
} else if (SC == KeyConfig::get().scancode("toggle_render_time")) {
onToggleRenderTime();
} else if (SC == KeyConfig::get().scancode("exit")) {
onExit();
}
}
}
auto wantsQuit() -> bool {
return quit_requested;
}
} // namespace GlobalInputs