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aee-arcade/data/locale/en.yaml
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# AEE ARCADE — English
# lang: en
notification:
test: "test notification"
gamepad_connected: "connected"
gamepad_disconnected: "disconnected"
input:
zoom: "Zoom"
fullscreen_on: "Fullscreen"
fullscreen_off: "Windowed"
shader_on: "Shaders on"
shader_off: "Shaders off"
vsync_on: "VSync on"
vsync_off: "VSync off"
screenshot: "Screenshot"
shader: "Shader"
preset: "Preset"
scaling_disabled: "Scaling off"
scaling_stretch: "Scaling stretch"
scaling_letterbox: "Scaling letterbox"
scaling_overscan: "Scaling overscan"
scaling_integer: "Scaling integer"
press_again_exit: "Press again to exit"
paused: "Paused"
editor_on: "Editor ON"
editor_off: "Editor OFF"
editor_save_error: "Editor: map save failed"
editor_keep_door: "Editor: at least one door required"
editor_keep_sarc: "Editor: at least one sarcophagus required"
editor_invalid_level: "Editor: level incomplete (door and sarcs)"
hud:
p1: "P1"
p2: "P2"
lives: "Lives"
treasures: "Tre"
pyramid: "Pyramid"
room: "Room"
# Texts of the TITLE scene.
title:
press_start: "Press START to begin"
# Room transition texts (GameScene FSM intro/outro). Both INTRO and
# OUTRO render as two independent lines with their own animation.
# INTRO uses `{p}` (pyramid) and `{r}` (room) placeholders; OUTRO has
# no placeholders — it's the two words of the "stage complete" label.
game:
room_intro_pyramid: "Pyramid {p}"
room_intro_room: "Room {r}"
room_complete_line1: "Stage"
room_complete_line2: "Complete"
menu:
titles:
root: "Service menu"
video: "Video"
audio: "Audio"
controls: "Controls"
keyboard: "Keyboard"
gamepad: "Gamepad"
system: "System"
labels:
player_1: "Player 1"
player_2: "Player 2"
gamepad_unavailable: "Not available"
items:
video_submenu: "Video"
audio_submenu: "Audio"
controls_submenu: "Controls"
keyboard_submenu: "Keyboard"
gamepad_submenu: "Gamepad"
system_submenu: "System"
move_up: "Up"
move_down: "Down"
move_left: "Left"
move_right: "Right"
jump: "Jump"
attack: "Attack"
start: "Start"
service: "Options"
gamepad_p1: "Gamepad P1"
gamepad_p2: "Gamepad P2"
define_buttons_p1: "Define buttons P1"
define_buttons_p2: "Define buttons P2"
zoom: "Zoom"
screen: "Fullscreen"
vsync: "VSync"
scaling_mode: "Scaling"
shader: "Shader"
shader_type: "Shader type"
preset: "Preset"
render_info: "Render info"
uptime: "Show time"
master_enable: "Audio"
master_volume: "Master volume"
music: "Music"
music_volume: "Music volume"
sounds: "Sounds"
sounds_volume: "Sound volume"
restart: "Restart"
exit_game: "Exit game"
values:
on: "On"
off: "Off"
submenu_arrow: ">"
scaling_disabled: "Off"
scaling_stretch: "Stretch"
scaling_letterbox: "Letterbox"
scaling_overscan: "Overscan"
scaling_integer: "Integer"
render_info_off: "Off"
render_info_top: "Top"
render_info_bottom: "Bottom"
gamepad_none: "None"
gamepad_disconnected: "Disconnected"
press_key: "Press a key"
press_button: "Press a button"
define_buttons_complete: "Configuration complete"
define_buttons_no_pad: "No gamepad assigned"