Files
aee-arcade/source/core/rendering/surface.cpp
T
JailDesignerandClaude Opus 4.7 81fe826d17 refactor(core/rendering): Surface desacoblat de Screen via Canvas (COUP-02b / COUP-03)
Surface::renderWithColorReplace usava Screen::get().getCanvasArgb() i
companys per a obtenir el buffer destí. S'introdueix una abstracció
mínima:

- source/core/rendering/canvas.hpp: struct Canvas amb pixels/width/
  height i la fàbrica activeCanvas() que retorna el canvas actiu.
- source/core/rendering/canvas.cpp: implementació que delega a Screen.

Surface ara inclou canvas.hpp en lloc de screen.hpp i crida
Rendering::activeCanvas(). L'indirecció permet, més endavant, empènyer
canvases alternatius (off-screen, efectes) sense tocar Surface; ara
mateix es comporta idèntic al codi anterior.

Build + smoke 5s xvfb OK (exit 124).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 09:38:11 +02:00

118 lines
4.7 KiB
C++

#include "core/rendering/surface.hpp"
#include <algorithm>
#include <cstring>
#include <iostream>
#include <stdexcept>
#include <vector>
#include "core/rendering/canvas.hpp"
#include "core/rendering/gif.hpp"
#include "core/resources/resource_helper.hpp"
#include "utils/utils.hpp"
auto loadPaletteFromGif(const std::string& file_path) -> Palette {
auto buffer = Resource::Helper::loadFile(file_path);
if (buffer.empty()) {
throw std::runtime_error("Surface: cannot open palette file " + file_path);
}
std::vector<std::uint32_t> rgb = GIF::Gif::loadPalette(buffer.data());
if (rgb.empty()) {
throw std::runtime_error("Surface: no palette in GIF " + file_path);
}
Palette palette = {};
// Convertim RGB → ARGB amb canal alpha 0xFF.
const std::size_t COUNT = std::min(rgb.size(), palette.size());
for (std::size_t i = 0; i < COUNT; ++i) {
palette[i] = 0xFF000000U | rgb[i];
}
return palette;
}
Surface::Surface(int w, int h)
: surface_data_(std::make_shared<SurfaceData>(w, h)) {
initializeSubPalette(sub_palette_);
}
Surface::Surface(const std::string& file_path) {
SurfaceData loaded = loadSurface(file_path);
surface_data_ = std::make_shared<SurfaceData>(std::move(loaded));
initializeSubPalette(sub_palette_);
palette_ = loadPaletteFromGif(file_path);
}
auto Surface::loadSurface(const std::string& file_path) -> SurfaceData {
auto buffer = Resource::Helper::loadFile(file_path);
if (buffer.empty()) {
throw std::runtime_error("Surface: cannot open " + file_path);
}
Uint16 w = 0;
Uint16 h = 0;
std::vector<Uint8> raw_pixels = GIF::Gif::loadGif(buffer.data(), w, h);
if (raw_pixels.empty()) {
throw std::runtime_error("Surface: failed to decode GIF " + file_path);
}
auto pixels = std::shared_ptr<Uint8[]>(new Uint8[raw_pixels.size()], std::default_delete<Uint8[]>());
std::memcpy(pixels.get(), raw_pixels.data(), raw_pixels.size());
printWithDots("Surface : ", getFileName(file_path), "[ LOADED ]");
return {static_cast<int>(w), static_cast<int>(h), pixels};
}
void Surface::clear(Uint8 color) {
const std::size_t TOTAL = static_cast<std::size_t>(surface_data_->width) * static_cast<std::size_t>(surface_data_->height);
std::fill(surface_data_->data.get(), surface_data_->data.get() + TOTAL, color);
}
void Surface::putPixel(int x, int y, Uint8 color) {
if (x < 0 || y < 0 || x >= surface_data_->width || y >= surface_data_->height) { return; }
surface_data_->data.get()[x + (y * surface_data_->width)] = color;
}
auto Surface::getPixel(int x, int y) const -> Uint8 {
return surface_data_->data.get()[x + (y * surface_data_->width)];
}
void Surface::render(int x, int y, const SDL_FRect* src_rect, SDL_FlipMode flip) const {
// Delegem a la versió amb remap: fent source==target==transparent_color_,
// qualsevol píxel opaC tindrà COLOR != source_color (els transparents ja
// s'han filtrat), així que REMAPPED = sub_palette_[COLOR] — idèntic al
// camí sense remap. Això evita duplicar el bucle de blit.
renderWithColorReplace(x, y, transparent_color_, transparent_color_, src_rect, flip);
}
void Surface::renderWithColorReplace(int x, int y, Uint8 source_color, Uint8 target_color, const SDL_FRect* src_rect, SDL_FlipMode flip) const {
const auto CANVAS = Rendering::activeCanvas();
Uint32* dst = CANVAS.pixels;
const int DST_W = CANVAS.width;
const int DST_H = CANVAS.height;
const int SX = (src_rect != nullptr) ? static_cast<int>(src_rect->x) : 0;
const int SY = (src_rect != nullptr) ? static_cast<int>(src_rect->y) : 0;
int sw = (src_rect != nullptr) ? static_cast<int>(src_rect->w) : surface_data_->width;
int sh = (src_rect != nullptr) ? static_cast<int>(src_rect->h) : surface_data_->height;
sw = std::min(sw, surface_data_->width - SX);
sh = std::min(sh, surface_data_->height - SY);
const Uint8* src = surface_data_->data.get();
for (int iy = 0; iy < sh; ++iy) {
for (int ix = 0; ix < sw; ++ix) {
const int SRC_X = (flip == SDL_FLIP_HORIZONTAL) ? (SX + sw - 1 - ix) : (SX + ix);
const int SRC_Y = (flip == SDL_FLIP_VERTICAL) ? (SY + sh - 1 - iy) : (SY + iy);
const int DST_X = x + ix;
const int DST_Y = y + iy;
if (DST_X < 0 || DST_X >= DST_W || DST_Y < 0 || DST_Y >= DST_H) { continue; }
const Uint8 COLOR = src[SRC_X + (SRC_Y * surface_data_->width)];
if (COLOR == transparent_color_) { continue; }
const Uint8 REMAPPED = (COLOR == source_color) ? target_color : sub_palette_[COLOR];
dst[DST_X + (DST_Y * DST_W)] = palette_[REMAPPED];
}
}
}