Files
aee-arcade/source/game/entities/player.cpp
T

10 lines
249 B
C++

#include "game/entities/player.hpp"
#include "core/resources/resource_cache.hpp"
Player::Player(float x, float y)
: AnimatedSprite(Resource::Cache::get().getAnimationData("player.yaml")) {
setPos(x, y);
setCurrentAnimation("stand");
}