Files
aee-arcade/source/game/scenes/game_scene.hpp
T

20 lines
291 B
C++

#pragma once
#include <memory>
#include "core/scene/scene.hpp"
class Player;
class GameScene : public Scene {
public:
GameScene();
~GameScene() override;
void update(int delta_ms) override;
void render() override;
private:
std::unique_ptr<Player> player_;
};