# Aventures En Egipte - Asset Configuration
# Loaded at boot by Resource::List, decoded incrementally by Resource::Cache.
# Paths are relative to the resource pack root (i.e. relative to ./data/ in dev).

assets:
  # FONTS - bitmap font for the overlay (8bithud)
  fonts:
    BITMAP:
      - fonts/8bithud.gif
    FONT:
      - fonts/8bithud.fnt

  # LOCALE - UI strings
  locale:
    DATA:
      - locale/ca.yaml

  # INPUT - UI key bindings defaults
  input:
    DATA:
      - input/keys.yaml

  # MUSIC - 8 OGG tracks
  music:
    MUSIC:
      - music/banner.ogg
      - music/final.ogg
      - music/menu.ogg
      - music/mort.ogg
      - music/piramide_1_4_5.ogg
      - music/piramide_2.ogg
      - music/piramide_3.ogg
      - music/secreta.ogg

  # GFX - 14 GIFs (sprites + cinematic backgrounds)
  gfx:
    BITMAP:
      - gfx/ffase.gif
      - gfx/final.gif
      - gfx/finals.gif
      - gfx/frames.gif
      - gfx/frames2.gif
      - gfx/gameover.gif
      - gfx/intro.gif
      - gfx/intro2.gif
      - gfx/intro3.gif
      - gfx/logo.gif
      - gfx/logo_new.gif
      - gfx/menu.gif
      - gfx/menu2.gif
      - gfx/tomba1.gif
      - gfx/tomba2.gif
