# CMakeLists.txt

cmake_minimum_required(VERSION 3.10)
project(aee VERSION 1.00)

# Estándar de C++
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED True)

# Exportar comandos de compilación para herramientas de análisis
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)

# --- LISTA EXPLÍCITA DE FUENTES ---
set(APP_SOURCES
    source/main.cpp
    source/bola.cpp
    source/engendro.cpp
    source/info.cpp
    source/jail_audio.cpp
    source/jdraw8.cpp
    source/jfile.cpp
    source/jgame.cpp
    source/jinput.cpp
    source/jshader.cpp
    source/mapa.cpp
    source/marcador.cpp
    source/modulegame.cpp
    source/modulesequence.cpp
    source/momia.cpp
    source/prota.cpp
    source/sprite.cpp
)

# Configuración de SDL3
find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
message(STATUS "SDL3 encontrado: ${SDL3_INCLUDE_DIRS}")

# --- EJECUTABLE ---
add_executable(${PROJECT_NAME} ${APP_SOURCES})

# --- DIRECTORIOS DE INCLUSIÓN ---
target_include_directories(${PROJECT_NAME} PUBLIC
    "${CMAKE_SOURCE_DIR}/source"
)

# Enlazar SDL3
target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3)

# --- FLAGS DE COMPILACIÓN ---
target_compile_options(${PROJECT_NAME} PRIVATE -Wall)
target_compile_options(${PROJECT_NAME} PRIVATE $<$<CONFIG:RELEASE>:-Os -ffunction-sections -fdata-sections>)

# --- CONFIGURACIÓN POR PLATAFORMA ---
if(WIN32)
    target_link_libraries(${PROJECT_NAME} PRIVATE mingw32 opengl32)
elseif(UNIX AND NOT APPLE)
    find_package(OpenGL REQUIRED)
    target_link_libraries(${PROJECT_NAME} PRIVATE OpenGL::GL)
endif()

# Ejecutable en la raíz del proyecto
set_target_properties(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})
