#include "core/global_inputs.hpp"

#include <SDL3/SDL.h>

#include "core/jinput.hpp"
#include "core/screen.hpp"

namespace GlobalInputs {

    static bool f1_was_pressed = false;
    static bool f2_was_pressed = false;
    static bool f3_was_pressed = false;

    void handle() {
        // F1 — decrement zoom
        bool f1 = JI_KeyPressed(SDL_SCANCODE_F1);
        if (f1 && !f1_was_pressed) {
            Screen::get()->decZoom();
        }
        f1_was_pressed = f1;

        // F2 — increment zoom
        bool f2 = JI_KeyPressed(SDL_SCANCODE_F2);
        if (f2 && !f2_was_pressed) {
            Screen::get()->incZoom();
        }
        f2_was_pressed = f2;

        // F3 — toggle fullscreen
        bool f3 = JI_KeyPressed(SDL_SCANCODE_F3);
        if (f3 && !f3_was_pressed) {
            Screen::get()->toggleFullscreen();
        }
        f3_was_pressed = f3;
    }

}  // namespace GlobalInputs
