diff --git a/source/core/rendering/sdl3gpu/sdl3gpu_shader.cpp b/source/core/rendering/sdl3gpu/sdl3gpu_shader.cpp index 3558522..d6dd3de 100644 --- a/source/core/rendering/sdl3gpu/sdl3gpu_shader.cpp +++ b/source/core/rendering/sdl3gpu/sdl3gpu_shader.cpp @@ -185,7 +185,7 @@ namespace Rendering { // --------------------------------------------------------------------------- // createPipeline // --------------------------------------------------------------------------- - auto SDL3GPUShader::createPipeline() -> bool { // NOLINT(readability-function-cognitive-complexity) + auto SDL3GPUShader::createPipeline() -> bool { const SDL_GPUTextureFormat SWAPCHAIN_FMT = SDL_GetGPUSwapchainTextureFormat(device_, window_); // ---- PostFX pipeline (scene/scaled → swapchain) ---- @@ -351,7 +351,7 @@ namespace Rendering { // --------------------------------------------------------------------------- // render — upload scene texture + PostFX pass → swapchain // --------------------------------------------------------------------------- - void SDL3GPUShader::render() { // NOLINT(readability-function-cognitive-complexity) + void SDL3GPUShader::render() { if (!is_initialized_) { return; } SDL_GPUCommandBuffer* cmd = SDL_AcquireGPUCommandBuffer(device_); @@ -636,7 +636,7 @@ namespace Rendering { return shader; } - auto SDL3GPUShader::createShaderSPIRV(SDL_GPUDevice* device, // NOLINT(readability-convert-member-functions-to-static) + auto SDL3GPUShader::createShaderSPIRV(SDL_GPUDevice* device, const uint8_t* spv_code, size_t spv_size, const char* entrypoint,