#pragma once #include #include #include #include #include // Entrada d'un recurs dins el pack (format AEE, equivalent a CCAE). struct ResourceEntry { std::string filename; uint64_t offset{0}; uint64_t size{0}; uint32_t checksum{0}; }; // Pack binari de recursos carregat a memòria. Formato: // Header: "AEE1" (4 bytes) + version uint32 + resource_count uint32 // Index: per cada recurs -> filename_len uint32 + filename + offset uint64 // + size uint64 + checksum uint32 // Payload: data_size uint64 + bytes xifrats amb XOR (DEFAULT_ENCRYPT_KEY) class ResourcePack { public: ResourcePack(); ~ResourcePack(); // I/O del fitxer auto loadPack(const std::string& pack_file) -> bool; auto savePack(const std::string& pack_file) -> bool; // Builders usats per l'eina pack_resources auto addFile(const std::string& filename, const std::string& filepath) -> bool; auto addDirectory(const std::string& directory) -> bool; [[nodiscard]] auto getResource(const std::string& filename) -> std::vector; [[nodiscard]] auto hasResource(const std::string& filename) const -> bool; void clear(); [[nodiscard]] auto getResourceCount() const -> size_t; [[nodiscard]] auto getResourceList() const -> std::vector; static const std::string DEFAULT_ENCRYPT_KEY; private: std::unordered_map resources_; std::vector data_; bool loaded_{false}; static auto calculateChecksum(const std::vector& data) -> uint32_t; static void encryptData(std::vector& data, const std::string& key); static void decryptData(std::vector& data, const std::string& key); };