#include "game/marcador.hpp" Marcador::Marcador(JD8_Surface gfx, Prota* sam) { this->gfx = gfx; this->sam = sam; } Marcador::~Marcador(void) { } void Marcador::draw() { if (info::ctx.num_piramide < 6) { this->pintaNumero(55, 2, info::ctx.num_piramide); this->pintaNumero(80, 2, info::ctx.num_habitacio); } this->pintaNumero(149, 2, info::ctx.diners / 100); this->pintaNumero(156, 2, (info::ctx.diners % 100) / 10); this->pintaNumero(163, 2, info::ctx.diners % 10); if (this->sam->pergami) JD8_BlitCK(190, 1, this->gfx, 209, 185, 15, 14, 255); JD8_BlitCK(271, 1, this->gfx, 0, 20, 15, info::ctx.vida * 3, 255); if (info::ctx.vida < 5) JD8_BlitCK(271, 1 + (info::ctx.vida * 3), this->gfx, 75, 20, 15, 15 - (info::ctx.vida * 3), 255); } void Marcador::pintaNumero(Uint16 x, Uint16 y, Uint8 num) { switch (num) { case 0: JD8_BlitCK(x, y, this->gfx, 141, 193, 10, 7, 255); break; case 1: JD8_BlitCK(x, y, this->gfx, 100, 185, 10, 7, 255); break; case 2: JD8_BlitCK(x, y, this->gfx, 110, 185, 10, 7, 255); break; case 3: JD8_BlitCK(x, y, this->gfx, 120, 185, 10, 7, 255); break; case 4: JD8_BlitCK(x, y, this->gfx, 130, 185, 10, 7, 255); break; case 5: JD8_BlitCK(x, y, this->gfx, 140, 185, 10, 7, 255); break; case 6: JD8_BlitCK(x, y, this->gfx, 101, 193, 10, 7, 255); break; case 7: JD8_BlitCK(x, y, this->gfx, 111, 193, 10, 7, 255); break; case 8: JD8_BlitCK(x, y, this->gfx, 121, 193, 10, 7, 255); break; case 9: JD8_BlitCK(x, y, this->gfx, 131, 193, 10, 7, 255); break; } }