#include "core/input/mouse.hpp" namespace Mouse { static constexpr Uint32 HIDE_DELAY = 3000; // Temps en ms per a amagar el cursor static Uint32 last_move_time = 0; static bool cursor_visible = true; void handleEvent(const SDL_Event& event) { if (event.type == SDL_EVENT_MOUSE_MOTION) { last_move_time = SDL_GetTicks(); if (!cursor_visible) { SDL_ShowCursor(); cursor_visible = true; } } } void updateCursorVisibility() { if (cursor_visible && (SDL_GetTicks() - last_move_time > HIDE_DELAY)) { SDL_HideCursor(); cursor_visible = false; } } } // namespace Mouse