#include "game/scenes/scene_utils.hpp" #include #include "core/audio/audio.hpp" namespace scenes { namespace { auto basename(const char* path) -> std::string { std::string s = path; auto pos = s.find_last_of("/\\"); return pos == std::string::npos ? s : s.substr(pos + 1); } } // namespace void playMusic(const char* filename, int loop) { if (filename == nullptr) { return; } Audio::get()->playMusic(basename(filename), loop); } } // namespace scenes